Small Construct, Neutral
Armor Class 9 Natural Armor
Hit Points 7 (4d4)
Speed 15 ft.
STR
9 (-1)
DEX
16 (+3)
CON
10 (+0)
INT
4 (-3)
WIS
1 (-5)
CHA
1 (-5)
Damage Vulnerabilities Fire
Damage Immunities Psychic
Condition Immunities Charmed, Deafened, Exhaustion, Poisoned
Senses Passive Perception 13
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

False Appearance. While the Arcane Book is still, it is indistinguishable from a scattered pile of books.

Arcane Creation. As the Arcane Book is enchanted by regular books, it cannot be charmed, frightened, blinded, deafened, petrified, or poisoned. It is also immune to any effect which would alter its form.

Actions

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Confusing font. Ranged Weapon Attack: +1 to hit, range 5/40 ft., one target. Hit: 1  psychic damage. On hit target creature must make an intelligence (DC11) check or become confused. Anyone who has fully read and understood the book that has used this is immune to Confusing font effects.

Animate Parchment. This book can set itself on top of a piece of parchment for one minute in order to create an awakened parchment.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

n/a

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

An otherwise normal book that has a purple glow

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

MacKing5959

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