Medium Construct, Any Lawful Alignment
Armor Class 18 (Natural armor)
Hit Points 102 (12d8 + 48)
Speed 0 ft., Swim 30 ft., Fly 20 ft.
STR
13 (+1)
DEX
11 (+0)
CON
18 (+4)
INT
20 (+5)
WIS
18 (+4)
CHA
17 (+3)
Saving Throws INT +8, WIS +7, CHA +6
Skills History +8, Religion +8
Damage Resistances Psychic
Senses Darkvision 200 ft, Truesight 30 ft, Passive Perception 14
Languages All, Telepathy 150 ft
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The aparathul's spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, only requiring verbal components:

At will: detect thoughts, identify

3/day each: lesser restoration, mirror image, misty step, shield, silence, unseen servant

1/day each: telekinesis

Magic Weapons. The aparathul weapon attacks are magical.

Shielded Mind. The aparathul is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

Mindful Construct. The aparathul can be subject to Enchantment spells and other similar magical effects (like charm monster and hypnotic pattern).

Actions

Warding Stones. Melee Weapon Attack: +6 to hit, reach 5 ft, up to four creatures. Hit: 7 (1d10+1) bludgeoning damage, and the target must make a DC 12 Strength saving throw. On a failed save, a creature is pushed back 20 feet and is knocked prone. On a successful save, a creature is pushed back 10 feet and is not knocked prone.

Torment. The aparathul floods a target creature within 150 feet of it with dark secrets causing immense pain. The target creature must make a DC 16 Wisdom saving throw, taking 14 (3d8) psychic damage and becoming frightened of the aparathul on a failed save or taking half damage on a successful save.

Legendary Actions

The aprathul can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aprathul regains spent legendary actions at the start of its turn.

Ward. The aparathul makes a melee attack.

Relocate. The aparathul moves up to half its movement speed without provoking opportunity attacks.

Channel (Costs 2 Actions). The aprathul casts a spell of level 2 or lower.

Description

An Uofleni construct consisting of three rings orbiting a collection of psychic spheres designed to record and absorb the knowledge of the Uofleni's libraries.

Previous Versions

Name Date Modified Views Adds Version Actions
8/27/2022 1:04:26 AM
0
1
5e
Coming Soon
12/5/2022 3:06:07 AM
3
1
--
Coming Soon

Habitat: Underwater

lgbuilder

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