Dark Devotion. The cultist of mage Cenric has advantage on saving throws against being frightened.
Fey Ancestry. The cultist mage of Cenric has advantage on saving throws against being charmed, and magic can’t put them to sleep.
Fiendish Familiar. The cultist mage of Cenric has a Quasit familiar with which it has a telepathic bond. While the two are bonded, the cultist mage of Cenric can sense what the quasit senses as long as they are within 1 mile of each other.
Mask of the Wild. The cultist mage of Cenric can attempt to hide even when they are in an area only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Ritual Spellcasting. The cultist mage of Cenric can cast the following spells as rituals:
At will (Ritual): alarm, comprehend languages, find familiar
Shared Magic Resistance. While the cultist mage of Cenric is within 10 feet of their Quasit familiar, the mage has advantage on saving throws against spells and other magical effects.
Arcane Burst. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (2d10 + 3) fire damage.
Spellcasting. The cultist mage of Cenric casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13; +5 to hit with spell attacks).
At will: light, mage hand, message, prestidigitation
2/day each: burning hands, charm person, mage armor
1/day each: misty step, scorching ray
Description
Some cultist's of Cenric are trained in the arcane arts. Like all other members of the cult of Cenric, these mages desire power and control over others. However, their lack of physical prowess prevents most mages from rising far in Cenric's ranks.
Previous Versions
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