Tiny Swarm of Tiny beasts, Any Chaotic Alignment
Armor Class 11 Natural Armor
Hit Points 12 (7d8 - 7)
Speed 20 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +4
Condition Immunities Grappled
Senses Darkvision 30 ft., Passive Perception 14
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The swarm has advantage on Wisdom (Perception) checks that rely on smell.

Reposition. The swarm has complex movement. They cannot attack after moving.

Sharpshooter. Attacking at long range doesn't impose disadvantage on the swarm's ranged weapon attack

Crew Deficiency. The swarm has a finite number of members. When the swarm is bloodied, it gets a -7 to hit and no longer benefits from Sharpshooter.

Actions

Musket. Ranged Weapon Attack: +6 to hit, range 40 ft./120 ft., one target. Hit: 6 (1d6+3) piercing damage.

Bonus Actions

Scamper. The squirrels can Disengage as a bonus action.

Description

A highly coordinated team of Al-Sqaeda insurgents, these squirrels have trained tirelessly to be the best marksmen 5 squirrels operating a musket can be. Though individually they do not pose a threat, through their combined effort they have learned to operate this standard-issue musket in a similar fashion as men operating a field gun; with a loader, gunner, plunger, spotter, and commander.

Monster Tags: Misc Creature

Habitat: Mountain

Colonel_Gaseous_Mustard

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