Keen Smell. The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Reposition. The swarm has complex movement. They cannot attack after moving.
Sharpshooter. Attacking at long range doesn't impose disadvantage on the swarm's ranged weapon attack
Crew Deficiency. The swarm has a finite number of members. When the swarm is bloodied, it gets a -7 to hit and no longer benefits from Sharpshooter.
Musket. Ranged Weapon Attack: +6 to hit, range 40 ft./120 ft., one target. Hit: 6 (1d6+3) piercing damage.
Scamper. The squirrels can Disengage as a bonus action.
Description
A highly coordinated team of Al-Sqaeda insurgents, these squirrels have trained tirelessly to be the best marksmen 5 squirrels operating a musket can be. Though individually they do not pose a threat, through their combined effort they have learned to operate this standard-issue musket in a similar fashion as men operating a field gun; with a loader, gunner, plunger, spotter, and commander.
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