Hold Breath. Bexsh can hold its breath up to 1 hour.
Perfected Sences: Bexsh trained for decades to enhance its sences, he has advantage on perception and investigation skill checks, and he cant be surprised exept if he is uncouscious.
Sharp Claws. Bexsh scores a critical at a 19-20 instead of 20.
Spiritual Fire: Bexsh is a witchdoctor as such he can tap the power of the spirits, he knows the control flames cantrip witch he can cast using its wisdom as spellcasting modifier.
Multiattack. Bexsh makes tree attacks, with its claws or tail attacks.
Claws: Melee Weapon Attack: +13 to hit, 5ft range, one target, 2d6+6 slashing damage
Tail: Melee Weapon Attack: +13 to hit, 10ft range, up to 3 targets, 1d8+6 bludgening damage.
Acid Breath (recharge 5-6): All creatures within a 30ft cone must succeed a DC 19 dexterety saving throw or take 3d6 acid damage.
Bloodlust: As a bonus action, if Bexsh hit with an attack in its turn, it can make two additional claw or tail attacks.
Rage. As a bonus action Bexsh exudes its inner rage, for one minute, Bexsh has resistance to bludgening piercing and slashing damage, and its melee attacks deal an additional 1d6 damage of the same type as the weapon used on the attack.
Evade: As a reaction, Bexsh can increase its AC by +3, or increase by +3 its dexterety saving throws until the start of its next turn.
Description
Bexsh is one of the tree curent elders of one of the largest lizardfolk tribes of the Eper´swhii jungle. being a master of hand to hand combat.
Previous Versions
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12/5/2022 3:03:51 PM
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