Large Undead (Demon), Chaotic Evil
Armor Class 23 Natural
Hit Points 295 (25d12 + 125)
Speed 45 ft., Climb 30 ft.
STR
22 (+6)
DEX
24 (+7)
CON
21 (+5)
INT
18 (+4)
WIS
23 (+6)
CHA
17 (+3)
Saving Throws DEX +15, WIS +14
Skills Athletics +12, Deception +9, Stealth +13
Damage Vulnerabilities Cold, Fire, Lightning, Radiant
Damage Resistances Acid, Force, Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened, Grappled, Prone
Senses Blindsight 15ft range , Darkvision 160ft range , Passive Perception 21
Languages Abyssal, Common, Deep Speech, Infernal
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Fluid form: Alabastor can perform these actions due to his ooze like body
Alabastor can fit through spaces a ¼ of an inch wide, excluding his head
Alabastor can force any number of creatures within 20ft to make a dexterity save (DC 19) or be
restrained during this time Alabastors size is medium
Alabastor takes half damage from ALL piercing, slashing and bludgeoning from
magic weapons, Alabastor is immune to damage of that type from ordinary weapons

Dark influence: Alabastor may take an action to attempt to possess a creature of
large or smaller, the victim can attempt a DC20 con save, at any point Alabastor willfully
exits the victim then they take 50 necrotic damage+14d12 slashing

Fear’s touch: Alabastor casts inflict wounds, heat metal, silvery barbs (DM’s choice)as a 5th level spell
Fear points: 74 these points are spent on fears touch
abilities, each ability is 5 points but the level can be reduced to make the cost same as level

Death’s lullaby (4 times per day):Alabastor starts singing a lullaby about himself those who can hear it must succeed a DC25 wisdom save or be paralyzed for 6 turns

Actions

Tentacle strike: 30ft +13 to hit 5d8 piercing

Slam: 15ft cone +12 to hit 4d12 bludgeoning 

Bonus Actions

If Alabastor makes a tentacle strike he may make a slam attack

If Alabastor has used Dark Influence he may use tentacle strike

If Alabastor has been hit with an attack he may use his slam attack if they are in range 

Reactions

Frightful presence: if an enemy ends its turn within 10ft they must succeed a DC 16 wisdom save or be frightened 

Vengeance is mine: if more than 50 damage is dealt to Alabastor in an attack he advances 15ft to the damage dealer

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Skull of an elk, the melted antlers, the body made of an oily substance that's pure black 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Nat1yT

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