Medium Fey (Elf), Chaotic Good
Armor Class 22 (natural armor)
Hit Points 75 (10d8 + 10)
Speed 35 ft.
STR
25 (+7)
DEX
12 (+1)
CON
15 (+2)
INT
16 (+3)
WIS
17 (+3)
CHA
16 (+3)
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning
Condition Immunities Petrified
Senses Darkvision 60 ft., Passive Perception 13
Languages Celestial, Common, Draconic, Elvish, Infernal, Sylvan
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Misty Step (Recharge 4–6). As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.

Innate Spellcasting. The eladrin’s innate spellcasting ability is Intelligence (spell save DC 17). It can innately cast the following spells, requiring no material components:

At will: fog cloud, gust of wind

1/day each: cone of cold, ice storm

Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.

Protective Aura. a 20' radius surrounds the Corrupt Ghaele Eladrin negating protection spells against evil and acting as a Circle of Magic against good. 

Sorrowful Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 13 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for 1 minute. While charmed in this way, the creature has disadvantage on ability checks and saving throws. The charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to any eladrin’s Sorrowful Presence for the next 24 hours.

Whenever the eladrin deals damage to the charmed creature, it can repeat the saving throw, ending the effect on itself on a success.

Actions

Unholy Avenger Longsword +3. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8+2d10+9) slashing damage, or 5 (1d10) necrotic damage if used against Celestial or good aligned humanoids.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 4 (1d8) piercing damage.

Reactions

Vicious Rebuke. When the corrupt eladrin takes damage from a creature the eladrin can see within 60 feet of it, the eladrin spews forth cursing words and can force that creature to succeed on a DC 17 INT saving throw or take 11 (2d10) psychic damage.

Description

Corrupted. The Ghaele Eladrin has been corrupted by evil, and now resembles a Chain Devil more than an angel. The deva has lost the Change Shape and Healing Touch abilities and gained Animate Chains and Unnerving Mask, and Angelic Weapons has been replaced by Hellish Weapons.

Monster Tags: elffey

dirkpittx

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