Large Beast, Any Non-Good Alignment
Armor Class 15 (natural armor)
Hit Points 95 (9d20 + 4)
Speed 20 ft., Swim 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Skills Stealth +2
Senses Tremorsense 60ft in water, Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Hold Breath. The crocodile can hold its breath for 15 minutes.

 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Confuse. Any creature within 60 ft of the crocodile with an int score lower than 18 becomes confused and must stand still until they figure out if it is a Crocodile or an Alligator.

Tail Slash. the crocodile whips its tail around and slams it into the closest creature dealing 2d12 slashing damage if the attacked creature fails a dc 15 Dex check they are flung up to 30 ft away and take 3d4 bludgeoning damage

Description

This creature evolved from a crocodile that had been tampered with by war cultists and now has sword blades attached to it's tail.

Some-what oddly not many have been able to identify if its actually a crocodile or not.

Habitat: CoastalSwampUnderdarkUnderwaterUrban

lucius_lakar

Comments

Posts Quoted:
Reply
Clear All Quotes