Hold Breath. The crocodile can hold its breath for 15 minutes.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Confuse. Any creature within 60 ft of the crocodile with an int score lower than 18 becomes confused and must stand still until they figure out if it is a Crocodile or an Alligator.
Tail Slash. the crocodile whips its tail around and slams it into the closest creature dealing 2d12 slashing damage if the attacked creature fails a dc 15 Dex check they are flung up to 30 ft away and take 3d4 bludgeoning damage
Description
This creature evolved from a crocodile that had been tampered with by war cultists and now has sword blades attached to it's tail.
Some-what oddly not many have been able to identify if its actually a crocodile or not.
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