Spellcasting. The D&D Beyond user is a 3rd-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). They have the following spells prepared:
Cantrips (at will): light, mage hand, prestidigitation
1st level (4 slots): detect magic, feather fall, mage armor
2nd level (2 slots): mirror image, suggestion
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Create Homebrew Background. The D&D Beyond user chooses 2 skills and 2 tools. For the next minute or until they use this trait again, they can add their proficiency bonus to any ability check they make using those skills or tools.
Create Homebrew Class. The D&D Beyond user changes their spellcasting ability to any of Intelligence, Wisdom, and Charisma. They can also swap out 2 of their prepared spells for 2 spells of a level they can cast from any class list.
Create Homebrew Magic Item. The D&D Beyond user imbues one object within 5 feet with magic, choosing one of the effects listed below. If the object is being worn or carried by another creature, that creature can make a Charisma saving throw against the D&D Beyond user’s spell save DC to prevent it from becoming magical. The magic item lasts for 1 minute or until the D&D Beyond user uses this trait again.
- The item grants the wearer or holder +1 AC.
- The item grants the wearer or holder +1 to attack and damage rolls.
- The item can be used to cast one cantrip of its creator’s choice with no components.
- The item can be used to cast one 1-level spell of its creator’s choice with no components. It has 1d4 charges.
Create Homebrew Monster. The D&D Beyond user creates an illusion of a Large or smaller monster in an empty space within 60 feet. On subsequent turns, the D&D Beyond user can use their action to command the monster to move up to 30 feet and attack one creature. The monster uses the D&D Beyond user's spell attack bonus for its attack rolls and deals 1d6 psychic damage on a hit. It vanishes if the D&D Beyond user loses concentration, or if it is ever more than 60 feet away from the D&D Beyond user.
Create Homebrew Race. The D&D Beyond user alters their appearance, as though they had cast the alter self spell. They can also swap any 2 of their ability scores.
Description
Inspired by the D&DBeyond user by coolthing, which the site won't let me link but is currently in the top 10 ranked homebrew monsters.
A D&D Beyond user is learned in the arts of D&D Beyond. They are a master of homebrewery, delighting in the unexpected and unpredictable.
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