Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 17 (chain shirt, buckler)
Hit Points 64 (10d8 + 20)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws WIS +5, CHA +4
Skills Deception +4, Persuasion +4, Religion +2
Damage Resistances Necrotic
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The ritualist has the following cleric spells prepared:

Cantrips (at will): toll the dead, thaumaturgy

1st level (4 slots): command, inflict wounds

2nd level (3 slots): hold person, spiritual weapon, silence

3rd level (2 slots): bestow curse, dispel magic, spirit guardians

Actions

Multiattack. The ritualist makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Blood Sacrifice. The ritualist gouges its arm, sacrificing its vital essence to open a momentary portal to the Hels. The ritualist takes 4 (1d4 + 2) Piercing damage and 22 (5d8) Necrotic damage, and must succeed on a DC 17 Constitution saving throw or have its soul torn from its body by the raw energies of the portal. Regardless of the outcome of its saving throw, a Bearded Devil then appears in an unoccupied space within 5 feet of the cultist.

Description

Ritualists are cultists who have drawn the interest of their dark gods, and draw upon their fearful might to cast spells as a cleric would. 

Monster Tags: NPC

Habitat: Urban

The_Dunlop

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