Armor Class
16
(chain shirt, shield)
Hit Points
12
(1d12 + 6)
Speed
30 ft.
STR
18
(+4)
DEX
14
(+2)
CON
5
(-3)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Skills
Perception +2
Senses
Passive Perception 12
Languages
Any one language (usually Common)
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
Longsword Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 [rollable](1d10 + 4); slashing damage.
Bonus Actions
Swordsman Gaze (3/Day). Immediately after making an attack roll or a damage roll with a melee weapon, the swordsman can give himself advantage on his next attack roll made with a melee weapon on his next turn.
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