Tiny unknown, Any Non-Lawful Alignment
Armor Class 4 Natural Armor
Hit Points 3 (4d4)
Speed 35 ft., It is agile in air, but not on land. , Walk 10 ft.
STR
9 (-1)
DEX
13 (+1)
CON
10 (+0)
INT
18 (+4)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws INT +6
Damage Resistances Cold
Senses Passive Perception 15
Languages Aarakocra It is kept as a pet sometimes by the Aarakocra, and has learnt their language.
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

feathered The Cantri is resistant to cold damage.

Actions

peck +2 to hit, 1d4 piercing damage.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The cantri is a magically summoned creature which tries to help its creator in any way possible. However, it is not the strongest of creatures. They are, however quite intelligent.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: beast companion

brockinblocks

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