Medium Humanoid, Neutral Evil
Armor Class 19 Plate
Hit Points 140 (13d8 + 38)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +7, WIS +4, CHA +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Paralyzed
Senses Passive Perception 16
Languages Common, Draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. Chrysaor is a 6th-level spellcaster. Its spellcasting ability is CHA (spell save DC 14 and +5 to hit with spell attacks). Chrysaor has the following spells prepared:

Cantrips (at will): Green Flame Blade, Booming Blade.
1st level (3 slots): Thunderwave, False Life, Puppet, Fog Cloud.
2nd Level (1 slot): Magic Weapon

Actions

Multiattack. Chrysaor can attack with his longsword twice or use his longsword and a spell attack.

Long Sword. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 7 (1d8 + 3) (1d10+3 two handed) slashing damage. 

Bonus Actions

Legendary Action: Chrysaor has 2 legendary actions per round

Paralyzing Gaze (costs 2): Chrysaor targets one creature and makes a spell attack. The target must succeed on a DC 16 Constitution saving throw or take (2d6+4) psychic damage and be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a save, the creature takes half damage.

Unarmed Strike: Chrysaor makes an unarmed strike attack to the hostile creature closest to him.

Move: Chrysaor moves up to half of his movement speed

Reactions

Mage Slayer: When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature.

ErinCrystal

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