Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Unmoving. While being looked at they can not move. But the moment someone blinks they can move up to thier movement if ending within 5 feet on a living form they can make a claw attack
Eyes wide open. You can choose at the start of your turn to keep your eyes open making a dc20 con save to keep them open if you pass the save if you get hit you can keep them open for a number of hits equal to your con modifer. if you get hit for over 20 damage in a round you are forced to blink. Same things happen if you deal more then 20 points of damage in a single hit.
Multiattack. The golem makes two slam attacks.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If hit, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 round
Description
Stone golems are magical constructs cut and chiseled from stone to appear as tall, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons.
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