Poor Depth Perception. The blemys has disadvantage on on any attack roll against a target more than 30 ft away.
Fury. The blemys becomes angrier as a battle progresses. As soon as a blemys takes damage, he becomes furious and gains 2 points of Strength (and +1 to hit and damage on all attacks). At the start of each of the blemys' turns, its Strength increases by another 2 to a maximum of 30. The blemys also gets other bonuses as its rage builds.
Round 2. Advantage on all attacks.
Round 3. Can use bonus action to dash.
Round 4. Resistance to bludgeoning, piercing and slashing damage.
Multiattack. The blemys makes two grab attacks. It can make one smash or throw attack for each creature that it has grappled.
Grab. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (3d4 + 6) bludgeoning damage. The target is grappled (escape DC 16). If the target is large or smaller, then it is also restrained until the grapple ends. The blemys can have up to two targets grappled at one time.
Smash. The blemys smashes one large or smaller creature that it has grappled repeatedly into the ground for 19 (3d8 + 6) bludgeoning damage.
Throw. The blemys throws one large or smaller creature that it has grappled. The thrown creature takes 16 (4d4 + 6) bludgeoning damage. The blemys can aim the thrown creature at another target creature within 60 ft of it. It makes the attack roll at +9 to hit and if successful, both creatures take 16 (4d4 + 6) bludgeoning damage.
Description
Stat block gotten from
Odyssey of the Dragonlords
Blemys are cyclopes that have no heads. Instead, they
have a single great cyclopean eye, along with a nose and
a mouth, in the center of their chests. The blemys are
cursed cyclops who live alone, filled with anger and bit-
terness. Their simmering anger often boils over during
battle, making them an even more fearsome foe.
Something to Prove. Despite their almost comical
appearance, blemys are formidable foes. Underestimating
their capabilities can lead to an untimely death. A blemys
that does not receive due and proper deference from
weaker creatures will demonstrate its giant strength by
tearing such disrespectful foes apart.
Blemys are frequently assumed to be unintelligent due
to their lack of a cranium, and many non-blemys believe,
incorrectly, that they are literally brainless. In fact,
blemys are the most intelligent type of cyclops. They can
outwit the average mortal settler, just as they outwitted
their civilized cousins, the gygans, in ages past.
The best strategy to avoid conflict with a blemys is to
challenge it to a battle of wits. Letting the blemys win
and then begging for mercy may be flattering enough
for it to spare the loser’s life. If a blemys is beaten by an
obviously superior intellect, its humiliation will likely
drive it to attack in a fit of rage. In such situations, oppo-
nents can take advantage of the blemys’ limited field of
view. If a dexterous and observant individual avoids the
blemys’ extreme tunnel vision for long enough, then it
may be convinced that its quarry has escaped and give
up its search in tearful frustration.
Nomadic Lifestyle. Blemys’ prickly personalities
and antisocial tendencies prevent these creatures from
forming communities. They live by raiding poorly-de-
fended settlements for food and other goods, and given
the opportunity, they may even steal from their own kin-
dred. As a result, blemys often find themselves wander-
ing alone, as they are quickly driven from an area once
survivors of their raids recover and organize.
Uncertain Origins. The origin of these outlandish
cyclopes is unknown. Some scholars believe that their
condition is a divine curse. Blemys progenitors may
have comprised a civilization of particularly intelligent,
charismatic, and social cyclopes that were uncharacter-
istically prone to vanity. This, possibly combined with
the nonreligious nature of most cyclopes, attracted the
attention of cruel gods who decided to punish them for
their pride and narcissism. Robbed of their good looks
and affluence, the blemys’ civilization quickly collapsed,
driving their descendants into lonely lives of perpetual
dissatisfaction.
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