Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Tactics
- Long Range: Toss Seeker Dart
- Short Range: Breath Weapon + Normal Darts
- Melee: Unarmed Atack: (Stun then Trip in trap effects)
- Melee: Unarmed Atack: (Stun to set up breath attacks)
Multiattack. The adept makes three Unarmed Strike attacks or five Dart attacks.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
When the monk hits a creature with a melee attack.
- Stunning Strike (1/turn) . Target creature must a DC14 CON save or be stunned until the end of the Monk's next turn.
- Shove. Target creature must make a DC 14 STR save or be pushed back 15 feet.
- Trip. Target creature must make a DC 14 DEX save or be knocked prone.
Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Seeker Dart. DC 16 Dexterity save (1/encounter)
- failure: 5 (1d4 + 3) piercing damage and 6 (3d4) lightning damage
Dragon Breath Attack | DC14 Dex Save for half (1/round)
- Counts as one attack in a multi-attack
- 20-foot cone or a 30-foot line that is 5 feet wide (your choice).
- damage type: acid, cold, fire, lightning, or poison
- 8 (2d8) lightning damage.
Reflect Missile. In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. The damage is redirected to a target within 30 feet.
Retribution response to a melee attack (hit or miss, the monk can make an Unarmed Strike
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/7/2022 2:04:16 AM
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28
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Coming Soon
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