Medium Celestial, Neutral
Armor Class 9
Hit Points 70 (5d8 + 22)
Speed 30 ft.
STR
19 (+4)
DEX
9 (-1)
CON
18 (+4)
INT
6 (-2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws WIS +4
Damage Vulnerabilities Necrotic, Slashing
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Radiant
Condition Immunities Blinded, Poisoned
Senses Truesight 60 ft., Passive Perception 11
Languages Celestial, Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Berserk. Whenever the un-nun starts its turn with 30 hit points or fewer, roll a d6. On a 6, the un-nun goes berserk. On each of its turns while berserk, the un-nun attacks the nearest creature it can see. If no creature is near enough to move to and attack, the un-nun attacks an object, with preference for an object smaller than itself. Once the un-nun  goes berserk, it continues to do so until it is destroyed or regains all its hit points.

The un-nun's creator, if within 60 feet of the berserk un-nun, can try to calm it by speaking firmly and persuasively. The un-nunmust be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the un-nun ceases being berserk. If it takes damage while still at 40 hit points or fewer, the un-nun might go berserk again.

Chernobog's Wrath. If the un-nun takes necrotic damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Immutable Form. The un-nun is immune to any spell or effect that would alter its form.

Ichor Construct. Whenever the un-nun is subjected to radiant damage, it takes no damage and instead regains a number of hit points equal to the radiant damage dealt.

Magic Resistance. The un-nun has advantage on saving throws against spells and other magical effects.

Celestial Weapons. The un-nun's weapon attacks are magical. When the un-nun hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).

Constructed Vulnerabilities. The un-nun is vulnerable to slashing damage, as the slashing damage would cause them to loose the celestial ichor that animated their stitched together form. They are also vulnerable to bite attacks. They are also vulnerable to necrotic damage as it causes they animated body to quickly rot.

 

Actions

Multiattack. The un-nun makes two attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) radiant damage.

Description

A un-nun is a grisly assortment of humanoid body parts stitched and bolted together. Powerful enchantments protect it, deflecting spells and all but the most potent weapons. They are animated by the ichor of the celestial that made them. Most celestial consider them abominations animated by their own sacred sparks of divinity.

Astraterranova

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