Butcher Blade. This large cleaver like blade has a hook on the front end. When a creature is hit with this blade the hook may pierce the target. Any creature hit with this weapon must make a DC 12 Dexterity saving throw or be considered grappled by the hook.
Stunning Gaze (Recharge 5-6). The giant looks in a general direction and unleashes a flash of light from it's large white eye. All targets within a 20ft cone of the creature must make a DC 10 Constitution saving throw. On a failed save the targets are stunned, the targets may repeat their save on their turn.
Multiattack. The giant makes two melee weapon attacks.
Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Butcher Blade. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) slashing damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Legendary Resistance (1/Day). If the Castaway Hill Giant would have failed a saving throw it can choose to succeed instead.
Description
Hill giants are selfish, dimwitted brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth. This monstrosity is coated in a black liquid covering its features except for a white orb resembling a large eye in its face.
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