Huge Humanoid, Neutral
Armor Class 18 Natural Armour
Hit Points 175 (11d8)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws STR +8, CON +7
Skills Athletics +8, Intimidation +6, Performance +6
Senses Passive Perception 16
Languages Common, Giant
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Pit Grit. When Brenskar is hit by a weapon attack, he stores on charge of grit, up to a maximum of six at a time.

Intimidating Presence. All Creatures within 50 ft of brenskar have disadvantage on dexterity, intelligence, and wisdom saving throws, 

Game Time. When Brenskar reaches half of his maximum hit points, he gains the ability to perform The Showstopper, a devastating move showing his pit fighting prowess.

Actions

 

Multiattack: Brensaker makes two attacks, a left hook, and a right hook. Once per round of combat, if Brensaker lands both attacks, he can follow up with either another left hook, and right hook, or use one of his other actions instead.

Left Jab. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:  9 (2d6 + 5) Bludgeoning damage.

Right Hook.Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit:  19 (4d6 + 5) Bludgeoning damage.

Knuckle Down (Recharge 4-6). Sett gains 15ft extra movement this turn and charges them with Giant runic magic to deal an extra 5 (1d8) damage on each strike.

 

Haymaker Punch.  Bresnskar focuses his energy on a powerful strike, that explodes into a cone directly in front of him. However, the strike leaves him vulnerable and expends all the build-up grit he currently has, gaining 1d4 X Grit expended as temporary hit points. Targets must make their saving throw with a disadvantage, regardless of any other effects, but in return, all attacks again him until his next turn are made with an advantage. All creatures in a 15ft. Cone in front of Sett must make a DC16 Dexterity Saving throw, taking 18* (3d8 + 2d4*Grit expended) bludgeoning damage on a failed to save, or half as much damage on a success.

The Showstopper (1/day). Brenskar makes a grapple attempt towards an adjacent enemy. If the grapple succeeds, Brenskar leaps into the air, traveling up to half his base movement (15 ft.), and slams the target into the ground, expending all grit he has built up. The target takes 27* (6d6 + 10 + 2d4*Grit Expended) bludgeoning damage and is released from the grapple, prone. Creatures with a 10ft. radios of Brenskar landing point take half of the rolled damage.

Bonus Actions

Knuckle Down (Recharge 4-6). Brenskar gains 15ft extra movement this turn and charges them with Giant runic magic to deal an extra 5 (1d8) damage on each strike. This Lasts Until the end of Brenskar Next turn

Reactions

Gritty Resistance. When Brenskar is hit with a weapon attack, he can expend all Grit he has built up to reduce the damage he takes by 1d6 times the amount of grit expended. If Sett reduces the damage taken to 0, he gains the difference in temporary hit points, and can make an attack of opportunity against his attacker.

Knuckle Down. When Sett makes an opportunity attack, he can make two attacks instead, a left hook, and a right hook.

 

Mythic Actions

 

 

Description

A Well-Known Criminal All over the Ewix Coast. Bresnkar was a giant who came down from the mountains and raided many villages with no weapon, simply his bare hands. He earnt his nickname the bruised after getting many bruisers in his fight with the weapons against the neverfall elite knights, where he took down two entire squadrons. KNow he lays in the neverfall prison at the very bottom, waiting for a chance for his freedom

Brandedswordsman2

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