Medium Humanoid (Any Race), Any Alignment
Armor Class 12 (hide armor)
Hit Points 50 (5d20)
Speed 30 ft., Climb 30 ft. Can't climb on completely smooth surfaces
STR
13 (+1)
DEX
16 (+3)
CON
15 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws DEX +5
Senses Passive Perception 10
Languages Arachnid
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spider Bite. the warrior can make a bite attack if successful the enemy must make a constituation check 13 or be dazed and have disadvantage on strength checks

Web Making. can produce up to 6 feet of web that can be used as a rope or to repel down from somewhere. The web can be broken with any weapon attack, or a dc 13 stregth check. It is also very flamable 

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Spider Bite. melee attack:Attack: [roll]1d20+3[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d4, 2{1d4}.expand()))+1[/roll]

Description

Arachnoids are humanoid creatures with 8 eyes no nose and a huge mouth. They have 3 joints in their arms and legs and large tufts of hair on their backs with ornate paterning similar to a jumping spiders

Arachnoids live beyond civilization, most often in difficult areas such as caves heavy forest or mountains. They are very adept at climbing and  stealth. They are usually not aggressive unless you stumble too close to a smaller tribe and the largest of the tribes are known to be welcoming all be it a bit wary of outsiders.

Monster Tags: NPC

Habitat: ForestMountainSwampUnderdark

sleptgod

Comments

Posts Quoted:
Reply
Clear All Quotes