Medium Fiend, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 92 (13d8 + 40)
Speed 30 ft.
STR
15 (+2)
DEX
17 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
14 (+2)
CHA
17 (+3)
Skills Deception +7, Insight +6, Perception +6, Stealth +6
Damage Resistances Cold, Psychic
Condition Immunities Charmed
Senses Darkvision 120 ft., Passive Perception 16
Languages Abyssal, Common, Infernal, Primordial
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: detect magic, magic missile

2/day each: misty step, magnify gravity

Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.

Actions

Claws.(Hag Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) slashing damage.

Change Shape. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.

Astral Poisoning (recharge 4-6). The Hag touches a creature within range, the creature must make a DC 15 wisdom saving throw. On a failed save a creature takes 1d4+1 psychic damage and becomes afraid of everything for 1 minute, every round the creature does not save they take another 1d4+1. On a successful save they take the damage and suffer no fear. 

Monster Tags: Hag

Lord_Gibby

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