Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: detect magic, magic missile
2/day each: misty step, magnify gravity
Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.
Claws.(Hag Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Astral Poisoning (recharge 4-6). The Hag touches a creature within range, the creature must make a DC 15 wisdom saving throw. On a failed save a creature takes 1d4+1 psychic damage and becomes afraid of everything for 1 minute, every round the creature does not save they take another 1d4+1. On a successful save they take the damage and suffer no fear.
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