Small Humanoid (Kobold), Lawful Neutral
Armor Class 16 (Infused Studded Leather)
Hit Points 48 (7d8)
Speed 30 ft.
STR
7 (-2)
DEX
17 (+3)
CON
10 (+0)
INT
18 (+4)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws CON +3, INT +7
Skills History +6, Perception +5
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Draconic
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.


 

Innate Spellcasting. Beni is a 7th level Artificer (Artillerist) with the following spells. Use his INT for spellcasting. He regains all expended spellslots when he finishes a long rest.

Cantrips: Prestidigitation, Mage Hand

1st Level (4 spellslots):  Alarm (ritual), Catapult, Grease, Sanctuary

2nd Level (3 spellslots):  Enlarge/Reduce, Heat Metal, See Invisibility, Web


 

Item Infusions (6 infusions). Beni knows the following infusions, but can only infuse 3 items. Beni typically has a Homunculus Servant organizing his wares, Enhanced Armor, and Enhanced Weapon. However, if he sets up shop in a dangerous spot, he will replace his servant with Repeating Shot on his Slinger. After closing up shop, he also sets up a Lanturn of Revealing on the front desk. He doesn't use his Replicate Magic Items often, as he has found a Lanturn of Revealing and several Bags of Holding on his many adventures.

Enhanced Defense (infused to Beni's studded leather armor)

Enhanced Weapon (Infused to Beni's rapier)

Homunculus Servant

Repeating Shot

Replicate Magic Item (Bag of Holding)

Replicate Magic Item (Lanturn of Revealing)


 

Right Tool For the Job. Beni can magically create a set of artisan's tools in an unoccupied space within 5 feet of himself provided he is left undisturbed for 1 hour. The tools vanish when this trait is used again.

Arcane Firearm. Beni has turned his pointing stick into his spellcasting focus for his artificer spells. When he casts an artificer spell through the firearm, roll a d8, and he gains a bonus to one of the spell's damage rolls equal to the number rolled.

 

Actions

Rapier. Melee Weapon Attack:  +7 to hit, reach 5 ft, 1 target. Hit: 8 (1d8+3) piercing damage.

Slinger. Ranged Weapon Attack:  Beni lobs a magical bead from his Slinger. He has 4 of each element. Each bead requires a DC 15 saving throw to resist their effects. Slinger has a range of up to 120 ft. Each effect is centered on the spot the bead shatters. Slinger must be reloaded after each shot.

Bead of Erupting Earth. Upon the bead shattering, stone and earth erupt in a 20 ft cube. Each creature in that area must make a DEX saving throw. On a failed save, a creature takes 3d12 bludgeoning damage, or half as much on a successful save. Additionally, the ground in the area becomes difficult terrain until cleared. Each 5 ft square requires at least 1 minute to clear by hand.

Bead of Fireball. Upon the bead shattering, each creature in a 20 ft radius must succeed a DEX saving throw. On a failed save, a creature takes 8d6 fire damage or half as much on a successful save. The explosion spreads around corners. The flames ingite flammable objects in the area that aren't being worn or carried.

Bead of Stinking Cloud. Upon the bead shattering, a 40 foot sphere of yellow, nauseating gas appears. The cloud spreads around corners and the area is obscured during the duration. Each creature that starts its turn in the cloud must make a CON saving throw against poison. On a failed save, the creature spends its action reching and reeling in disgust. Creatures that don't need to breath or are immune to poison automatically succeed the saving throw. A moderate wind (of at least 10 mph) disperses the cloud after 4 rounds and a strong wind (of at least 20 mph) dispearses it after 1. The cloud lasts for 1 minute.

Bead of Sleet Storm. Upon the bead shattering, a 20-foot-tall cylinder with a 40-foot-radius appears. The area is heavily obscured and exposed flames are put out. The ground becomes difficult terrain as slick ice covers the area. Creatures that enter or start their turn in the area must make a DEX saving throw or fall prone. A creature concentrating in the spells area must make a spell save against the beads saving throw or lose concentration. The storm lasts for 1 minute.

If Beni has no more magic beads left and a Beni has Repeating Shot infused to it, Beni must make the following actions instead of using the Slinger.

Slinger. Ranged Weapon Attack, +7 to hit, range (ft) 5 - 30, 1 target. Hit: 1d10 bludgeoning + 1d10 force. Each creature within 5 feet of Beni while on front of him must succeed on a Wisdom saving throw (DC 10) or be deafened until the end of their next turn.


 

Planewalk. Beni has the ability to traverse the planes and realities at will. He can use this to escape a dangerous situation or to appear in a location suddenly. Any creature within 5 feet of Beni when he appears somewhere must make a DC 15 DEX saving throw or take 5d10 force damage and get pushed back 10 feet on a failed save. On a successful save, they take half the damage and are not pushed away. Creatures Huge or larger aren't pushed back unless they are flying or floating. Beni can use his planeswalking ability to teleport elsewhere on the plane he is already on or to traverse to another plane he has been to before.

Bonus Actions

Eldritch Cannon. Beni summons a small, magical turret that takes the form of either a mechanical dragon (Flamethrower) or a walking ballista (Force Ballista) of one is not already summoned. On his turn, he can use a bonus action to move the turret up to 60 feet away and make an attack with it.

Legendary Actions

Between turns, Beni can take up to 3 legendary actions. He regains all expended legendary actions at the beginning of his turn.

Reload (1 action). Beni reloads his Slinger weapon.

Move (2 actions). Beni can move up to his movement speed. Moving this way does not provoke opportunity attacks.

Eldritch Cannon (3 actions). Beni can conjour his Eldritch Cannon (Flamethrower or Force Ballista) or make an attack with it if it's already conjoured.

Description

Beni is kobold merchant who seems to be beloved by most, especially those who don't have a lot of money. Beni is incredibly intelligent, even for his own species. As a former adventurer, Beni prizes himself in knowing what other adventurers need, be it supplies or information of certain local events or nearby locations. As a planeswalker, Beni has the ability to travel between realities and other planes of existance. Through his travels he has made an alarming discovery; there is no other Beni in the other realities. He is truly one of a kind. As a merchant, Beni is a very useful being. In any of his stores across the multiverse, he sells basic items for only a few copper pieces. Even his most expensive items being only about 5 coppers. He also buys almost anything that people sell him, but for 1-3 copper pieces. The prices of his wares makes him a star among poorer folks of areas he sets up shop. However, this also makes him a dangerous target in the eyes of other merchants and nobles who have monopolized the market of their locale. Many, however, find Beni to be an equally dangerous foe. The kobold uses his incredible knowledge and planewalking ability to keep himself just out of harms way and, should he ever be cornered, is perfectly capable of defending himself.

If a customer reveals to him that they have Spell Beads, Beni will put aside his desire for comfort to try and purchase these beads, but only for a reasonable price. He prefers not to indulge the customers on why he needs these beads, but will answer if pressured enough.

Beni lives in the cellar of his shop(s). Should players find themselves in the cellar, they will find 1d10 Bags of Holding, each stocked with various goods that Beni sells. They will also find a Lanturn of Revealing atop a container that holds an impressive among of oil or tinder for the lanturn. On his wall, he has mounted a massive weapon he calls the Murder Hurler, which was a weapon of a deceased party member from when he was an adventurer. The Murder Hurler is an absolutely ridiculous weapon that Beni cannot lift and absolutely will not sell. Anyone that attempts to lift it would find they may not have the strength to do so or find themselves moving quite slow. Even a Bag of Holding cannot hold this weapon. In the corner of the cellar, they will find where Beni 'lives', a sectioned off area with a cot and a single nightstand. On top of it is one more Bag of Holding, that holds Beni's personal belongings.

Previous Versions

Name Date Modified Views Adds Version Actions
3/7/2023 3:26:38 PM
56
5
5.e.
Coming Soon

Monster Tags: Kobold

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

ArgoTheMerc

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