Amphibious. The Akhult can breathe air and water.
Drowner. The Akhults swim speed is not reduced by dragging a creature it has grappled.
Echolocation. The Akhult can't use blindsight when deafened or outside of the water.
Keen Hearing and Smell. the Akhlut has advantage on wisdom (Perception) checks that rely on hearing or smell.
Shapechanger. The akhlut can use its action to polymorph into a killer whale, a dire wolf, or back Into its true form, which is a wolf-whale hybrid. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed, but
remains on its new form or falls to the ground. It reverts to its true form if it dies.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (3d6+5) piercing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the Akhlut can't bite another target.
Ambushing Shift. |f the akhlut enters or leaves a body of water, it can transform into another form using its shapechanger trait.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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