Small Humanoid (Halfling), Neutral Good
Armor Class 18 (chain shirt, Improved Defense, shield
Hit Points 127 (17d8 + 51)
Speed 25 ft.
STR
20 (+5)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws CON +9
Skills Athletics +11, Perception +8, Survival +8
Senses Passive Perception 18
Languages Common, Halfling
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Battle Readiness. Amri has advantage on initiative rolls.

Improved Critical. Amri’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Improved Defense. Amri has a +1 bonus to their AC (already included).

Indomitable (Recharges after a Long Rest). Amri rerolls a failed saving throw.

Martial Role (Defender). Amri gains the Disruption reaction.

Actions

Extra Attack. Amri makes three weapon attacks.

Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) damage, or 10 (1d10+5) damage if used with two hands.

Shortbow. Ranged Weapon Attack: +8, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.

Bonus Actions

Second Wind (Recharges after a Short or Long Rest). Amri regains 22 (1d10+17) hit points.

Reactions

Disruption. Amri imposes disadvantage on the attack roll of a creature within 5 feet of them whose target isn’t Amri. Amri must be able to see the attacker.

Description

Amri Thistlebrick

Halfling warrior

Amri keeps a journal on their person, kept up to date with a history of foods, drinks, and animals they’ve met along their journeys.

Personality Trait. “There’s a great place in Waterdeep I keep wanting to get back to. Quiet, warm, and out of the way.”

Ideal. “You’re getting out of here alive.”

Bond. “You’ll never catch me directing others around. I’m either out on the field or nowhere at all.”

Flaw. “I hate waiting. Either we’re heading in now, or I’m heading in now.”

Previous Versions

Name Date Modified Views Adds Version Actions
12/8/2022 8:29:33 PM
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Coming Soon
KajiShun

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