Rampling Charge. The stag must move at least 20 feet straight toward a creature and then hit it with an antlers attack on the same turn, that target must then succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its bite attack against it as a bonus action.
Jump. If the mount moves in a straight line for at least 20 feet, it's jump distance is doubled.
Favored Terrain. Forests : The stag doesn't suffer from difficult terrain and you have advantage on on rolls relating to not getting lost while in forrests.
Pass Without Trace. Once every long rest, the rider can evoke 'Pass Without Trace' and the mount & rider have +10 DEX(Stealth) checks and can't be track except by magical means.
Antlers. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Bite:. Melee Weapon Attack: Can only target prone creatures. +2 to hit, reach 5 ft., one target. Hit: 11 (1d4 + 2) piercing damage.
Comments