Large Humanoid (Goliath), Chaotic Good
Armor Class 15 Half Plate
Hit Points 120 (10d10 + 2)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +7, CON +5
Skills Survival +4
Damage Immunities Bludgeoning
Condition Immunities Frightened, Grappled, Poisoned
Senses Darkvision 60ft, Passive Perception 11
Languages Common Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Multiattack. The giant makes two Great Sword attacks.

Great Sword. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 25 (3d10+ 5) slashing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

BroomorBattleaxe

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