Medium Beast, Unaligned
Armor Class 16 Natural
Hit Points 35 (4d10 + 4)
Speed 30 ft., Burrow 30 ft.
STR
14 (+2)
DEX
17 (+3)
CON
19 (+4)
INT
2 (-4)
WIS
12 (+1)
CHA
10 (+0)
Skills Nature +4
Senses Blindsight 5 feet, Darkvision 30 ft., Passive Perception 11
Languages Common, Druidic --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.

Burrow. They cannot burrow into solid rock, but can move through just about any material softer than that. A dire badger usually leaves behind a usable tunnel 5 feet in diameter when burrowing unless the material it’s moving through is very loose, or they chose to burrow in such a way that the tunnel closes behind them.

Low-light Vision. Perception checks that rely on sight in bright light made at disadvaantage. 

Darkvision to 30 feet. Blindsight 5 feet.

 

Actions

Multiattack. The badger makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (3d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

Hodgepig

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