Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.
Burrow. They cannot burrow into solid rock, but can move through just about any material softer than that. A dire badger usually leaves behind a usable tunnel 5 feet in diameter when burrowing unless the material it’s moving through is very loose, or they chose to burrow in such a way that the tunnel closes behind them.
Low-light Vision. Perception checks that rely on sight in bright light made at disadvaantage.
Darkvision to 30 feet. Blindsight 5 feet.
Multiattack. The badger makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (3d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.
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