Armor Class
15
Natural
Hit Points
100
(5d20)
Speed
30 ft.
STR
25
(+7)
DEX
22
(+6)
CON
30
(+10)
INT
23
(+6)
WIS
19
(+4)
CHA
24
(+7)
Saving Throws
STR +16, DEX +15, CON +19, INT +15, WIS +13, CHA +16
Damage Resistances
All
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Darkvision 200 ft, Passive Perception 15
Languages
Common Speaks most languages
Challenge
30 (155,000 XP)
Proficiency Bonus
+9
Traits
Spellcasting: The monster is able to teleport, leaving nothing behind but a cloud of smoke the same color as itself.
Actions
Melee Attack 1: Bite
Melee Attack 2: Tackle
Spell: Teleport
Description
This monster is a small humanoid creature with large broken horns. The monster's color varies from monster to monster.
Lair and Lair Actions
Though it does have a lair, its lair is not known.
Comments