Medium Humanoid, Lawful Evil
Armor Class 13 (studded leather)
Hit Points 99 (13d8)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
20 (+5)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws WIS +6
Skills Arcana +9, Investigation +9, Religion +9
Senses Passive Perception 12
Languages Common, Celestial, Sylvan
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Empowered Spells. Whenever Barniver casts a spell of the evocation school by expending a spell slot, the spellcaster can add its spellcasting ability modifier to the spell’s damage roll or healing roll, if any.

Magic Resistance. Barniver has advantage on saving throws against spells and other magical effects.

Legendary Resistance (1/day). If Barniver fails a saving throw, he can choose to succeed instead

Spellcasting (Mage). The spellcaster’s spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The spellcaster has following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, minor illusion, shocking grasp

1st level (4 slots): burning hands, shield, sleep

2nd level (2 slots): flaming sphere, invisibility

3rd level (3 slots): fireball, fly

4th level (3 slots): wall of fire, polymorph

5th level (2 slots): cone of cold

6th level (1 slot): chain lightning

7th level (1 slot): teleport

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

Description

A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, spellcasters are proficient with simple weapons and light armor.

Monster Tags: Sidekick

RyanGPHX

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