Armor Class
16
(natural armor)
Hit Points
40
(4d10 + 4)
Speed
30 ft., Climb 30 ft.
STR
14
(+2)
DEX
16
(+3)
CON
12
(+1)
INT
10
(+0)
WIS
15
(+2)
CHA
8
(-1)
Saving Throws
STR +4, CON +3, WIS +4
Skills
Stealth +7
Damage Resistances
Cold
Damage Immunities
Poison
Condition Immunities
Charmed, Frightened, Petrified, Poisoned
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 15
Languages
Common, Undercommon Can understand but can’t speak --
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Actions
clockwork Curse. the clockwork warden when it inflict the defect Clockwork venom when The creature is cursed they will have to succeed a con save (dc 14) or have disadvantage on dex saves and its movement being halved for the rest of the combat, the clockwork warden can do this 2 times per long rest
Description
Comments