Large Construct, Any Alignment
Armor Class 16 (natural armor)
Hit Points 40 (4d10 + 4)
Speed 30 ft., Climb 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
15 (+2)
CHA
8 (-1)
Saving Throws STR +4, CON +3, WIS +4
Skills Stealth +7
Damage Resistances Cold
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Petrified, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 15
Languages Common, Undercommon Can understand but can’t speak --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits



 

Actions

clockwork Curse. the clockwork warden when it inflict the defect Clockwork venom when The creature is cursed they will have to succeed a con save (dc 14) or have disadvantage on dex saves and its movement being halved for the rest of the combat, the clockwork warden can do this 2 times per long rest

 

 

Description

 

 

Monster Tags: Misc Creatureconstruct

Habitat: UnderdarkUrban

STEVE_THE_WORLOK

Comments

Posts Quoted:
Reply
Clear All Quotes