Spellcasting. You are a spellcaster who uses Wisdom as your spellcasting ability (spell save DC 18; +10 to hit with spell attacks). You have the following spells prepared:
Cantrips (at will): guidance, mending, sacred flame, spare the dying, thaumaturgy
1st Level (4 slots): cure wounds, detect magic, guiding bolt, healing word
2nd Level (3 slots): calm emotions, enhance ability, lesser restoration, prayer of healing, spiritual weapon (warhammer)
3rd Level (3 slots): beacon of hope, dispel magic, revivify
4th Level (3 slots): banishment, death ward, guardian of faith, stone shape
5th Level (2 slots): flame strike, mass cure wounds
Attack. You can make one of the following attacks:
Warhammer. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d8 + 4 bludgeoning damage
Handaxe. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d6 + 4 slashing damage
Preserve Life. As an action, you present your holy symbol and evoke healing energy that can restore up to 50 hit points. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct
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