Medium Fiend, Any Evil Alignment
Armor Class 17 (20 with Mage Armor)
Hit Points 82 (11d8 + 33)
Speed 30 ft., Fly 60 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
16 (+3)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +5, CON +6, INT +6, CHA +6
Skills Deception +6, Intimidation +6, Perception +4, Stealth +7
Damage Resistances Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 14
Languages Abyssal, Common, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Fiendish Blessing. The AC of the cambion includes its Charisma bonus.

Innate Spellcasting. The cambion’s innate spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components:

3/day each: alter self, command, detect magic

1/day: plane shift (self only)

Spellcasting. The cambion is a 7th-level wizard and its spellcasting ability is Intelligence (spell save DC 13, +5 to spell attacks). It has the following wizard spells prepared:

Cantrips (at will): Chill Touch, Green-Flame Blade, Mind Sliver, Ray of Frost

1st-Level (4 slots): Color Spray, Mage Armor, Tasha's Hideous Laughter, Sleep

2nd-Level (3 slots): Blindness/Deafness, Crown of Madness, Hold Person

3rd-Level (3 slots): Animate Dead, Haste, Sleet Storm

4th-Level (1 slot): Evard's Black Tentacles

Actions

Multiattack. The cambion makes two melee attacks or uses its Fire Ray twice.

Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) piercing damage if used with two hands, plus 3 (1d6) fire damage.

Fire Ray. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage.

Fiendish Charm. One humanoid the cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the cambion’s spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target’s saving throw is successful, or if the effect ends for it, the creature is immune to the cambion’s Fiendish Charm for the next 24 hours.

Previous Versions

Name Date Modified Views Adds Version Actions
12/9/2022 5:29:26 AM
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Habitat: Urban

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