Medium Humanoid (Bullywug), Neutral
Armor Class 17 (studded leather, shield)
Hit Points 65 (10d8 + 20)
Speed 20 ft., Swim 40 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws STR +4, DEX +5, CHA +4
Skills Athletics +4, Persuasion +4, Stealth +5
Senses Passive Perception 10
Languages Bullywug, Common, Thieves' Cant
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. Kroak can breathe air and water.

Speak with Frogs and Toads. Kroak can communicate simple concepts to frogs and toads when he speaks in Bullywug.

Swamp Camouflage. Kroak has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Standing Leap. Kroak's long jump is up to 20 feet and his high jump is up to 10 feet, with or without a running start. With his height of 7 feet, a high jump allows him to reach up to 20 feet above.

Lightfooted. Kroak can take the Dash or Disengage action as a bonus action on each of his turns.

Actions

Multiattack. Kroak makes three melee attacks, preferring his scimitar.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Kroak can utter a special command or warning whenever a nonhostile creature that he can see within 30 feet of him makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Kroak. A creature can benefit from only one Leadership die at a time. This effect ends if Kroak is incapacitated.

Reactions

Parry. Kroak adds 2 to his AC against one melee attack that would hit it. To do so, he must see the attacker and be wielding a melee weapon.

Description

A long time ago, Captain Kroak left the small life of his bullywug tribe behind for a life of adventure as a pirate on the high seas. When their leader Captain Byge was mortally wounded, Kroak ascended to lead them as their captain, but had come to see that a pirate's life was as violent and fruitless as his life in the swamps.

He renamed his ship Entreprendre after some old Tethyrian word, and set for his crew a new mission, to provide legitimate services to paying customers and to boldly go where no bullywug has gone before.

Monster Tags: NPC

Habitat: CoastalSwampUnderwaterUrban

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