Gargantuan unknown
Armor Class 30 Natural Armor
Hit Points 1250 (100d20)
Speed 80 ft.
STR
30 (+10)
DEX
20 (+5)
CON
30 (+10)
INT
3 (-4)
WIS
10 (+0)
CHA
10 (+0)
Damage Vulnerabilities Fire, Lightning
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Petrified, Unconscious
Senses Darkvision, Passive Perception 20
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Actions

Actions (2 actions per turn)

Squawk: The chicken lets out a loud squawk, any player that can hear it within 120ft must succeed a DC 22 CHA saving throw or else be paralyzed with fear for their next turn (Can only be used once every 5 turns)

Roost: The chicken goes into a roosting position and falls asleep, healing 15d8 hp, the chicken stays asleep for the next 3 turns (This can be used again 10 turns after the user wakes up again) 

Action Melee Attack.

Peck: +11 to attack, 10ft range, 1 target, 5d12 piercing dmg, player needs to make a DC 23 STR saving throw on fail player is knocked prone

Claw Swipe: +9 to each attack, 5ft, 3 targets in range, 5d8 slashing dmg to each target hit, each player hit needs to make a DC 21 STR saving throw unless they are knocked back 15ft, if the player is forced to stop moving via physical barrier/wall then they take 1d8 extra bludgeoning dmg for every 5ft they are unable to move 

Action Ranged Attack.

Egg Bomb: 80-150ft, each player withing a 5 ft radius of a targeted spot must make a DC 17 DEX saving throw, taking 5d10 force dmg and 3d8 fire dmg on a fail, and half as much on a save (can be used every other turn

Bonus Actions

Feather Pick: The chicken pecks at its feathers, roll a d12, if you roll a 1-4 nothing happens, if you roll a 5-11 the chicken pulls out either a rat or spider, if you roll a 12 then the chicken pulls out a zombie, these creatures are then tossed onto the battle field 20ft away from the chicken (can be used every 3 turns)

Legendary Actions

Legendary Actions

Bomber Raid(2 Actions & Bonus Action): Five egg bombs are launched in five different locations (This can be used every 5 turns)

Launch(2 Actions): Make a peck attack and if it hits you grab the target and throw them 70ft in the air from which they will fall from at the start of their next turn along with making them prone (can be used every other turn)

Description

A massive chicken

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
7/13/2023 11:44:54 PM
1
1
--
Coming Soon
EternalPheonix

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