Medium Humanoid, Any Alignment
Armor Class 16 (studded leather)
Hit Points 50 (9d8 + 9)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws DEX +6, WIS +4
Skills Animal Handling +4, Survival +4
Senses Passive Perception 14
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Mounted Fighter. While riding a horse, the knight gets +2 to attack rolls.

Actions

Multiattack. The knight makes two longbow attacks.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) slashing damage, or 6 (1d10+1) slashing damage if held in two hands.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Bonus Actions

Alert Shot. When the knight is moving on their turn and their movement brings an enemy into their range, they can attack without modifiers.

Description

Bow knights are skilled bow riders that have been promoted. They are insanely accurate and swift. They often lead squadrons of lesser bow riders.

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