Mounted Fighter. While riding a horse, the knight gets +2 to attack rolls.
Multiattack. The knight makes two longbow attacks.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) slashing damage, or 6 (1d10+1) slashing damage if held in two hands.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
Alert Shot. When the knight is moving on their turn and their movement brings an enemy into their range, they can attack without modifiers.
Description
Bow knights are skilled bow riders that have been promoted. They are insanely accurate and swift. They often lead squadrons of lesser bow riders.
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