Swollen Pride. if someone flexes in front of this creature, this creature must roll a wisdom saving throw (DC 10). if this creature fails it, this creature will use all of their actions on the flex action. this creature will stop flexing if the creature who flexed first stops, or if this creature takes damage.
Wormhole expert. This creature does not need to breath, and can survive in the vacuum of space.
Limited Flight. This creature can fly, but only 50ft above the ground.
Effort. if this creatures hitpoints are at 225 or below, all of its movement speed is doubled.
Half Effort. if this creatures hitpoints are at 175 or below, its initiative is moved to the first spot (This cannot be changed unless Hitpoints are above 175).
Full Power. if this creatures hitpoints are at 100 or below, this creature gains +3 to all its rolls
This Creature has 3 actions on its turn. (It can also take normal actions like any other player)
Flex. This creature Flexes in a impressive pose. anyone who can see this creature must make a WIS saving throw (DC 5) and if they fail, they are entranced by the flexing and are stunned
Harden. This creatures armor class is raised to 20 until its next turn
Taunt. this creature chooses a creature it can see with a taunt. the target must make a wisdom saving throw (DC 10), and if they fail, for their next turn, they must use all their movement speed to get close to buzzwole, and all of their actions to melee attack buzzwole. creature who fall under this effect lose concentration.
Focus Energy. Until the end of this creatures turn, this creature rolls with advantage for rolling to hit.
Punch. Melee unarmed Attack: +2 to hit, reach 5 ft., 1 target. Hit: (1d10 + 1) [Bludgeoning] damage.
Lunge. Melee unarmed Attack: +1 to hit, reach 60 ft., 1 target. Hit: (1d8 + 1) [Bludgeoning] damage. when this move is used, this creature leaps to the target and lands within 5ft of them, then attacks
Superpower. Melee unarmed Attack: +0 to hit, reach 10 ft., 1 target. Hit: (1d20 + 15) [Bludgeoning] damage. after this action is used, this creature has disadvantage on all rolls, and all damage from this creature is reduced by 10. this effect lasts for 1 minute. this action can only be used once per minute.
Fell Stinger. Melee unarmed Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d8 + 2) [Piercing] damage. this action counts as a magical attack. if this action is used to reduce a creature to 0 hitpoints, this creature can take another action.
Vital Throw. this creature can choose one target within 5ft of them, and thow them 60 ft in any direction
Reversal. Melee unarmed Attack: +3 to hit, reach 5 ft., 1 target. Hit: (1d8 + 1) [Bludgeoning] damage. This attack does 10 more points of damage for each 50 damage on this creature.
Hammer Arm. Melee unarmed Attack: +5 to hit, reach 10 ft., 1 target. Hit: (3d20 + 10) [Bludgeoning] This attack bypasses all immunities and resistances. this action can only be used once per long rest. This creature takes damage equal to half the damage dealt with this action rounded up. if the recoil from this action would reduce this creatures health to 0, reduce it to 1 instead.
Beast Boost. Anytime this creature renders another creature unconscious or dead, it re-gains 15 hit points, and it gains advantage on all CON, STR, and DEX checks for 10 minutes.
Endure. if an attack would reduce this creature to 0 hit points, this creature rolls a CON check, and the attacker rolls a strength check. if this creatures roll is higher, its hitpoints are reduced to 1 and not 0, but if this creatures roll is lower, their hitpoints are reduced to 0
Projectile Dodge. if a projectile is launched at this creature, this creature may roll a DEX check. if that roll is higher than the attack roll of the projectile, this creature dodges that projectile, if that roll is lower than the attack roll, the attack hits and the damage is doubled.
6th Sense Dodge. if a melee attack is used agaisnt this creature, and this creatures Hitpoints are above 200, this creature rolls a DEX contest with the attacker. if this creature wins the roll, it dodges the attack, if it loses, the attack hits, and its damage is doubled.
Description
A massive humanoid mosquito with huge muscles. These creatures communicate by flexing, and have immense power. they love increacing their strength and testing it against strong opponents. they also have the ability to suck the energy out of creatures it stabs with its proboscis, witch causes a chemical reaction in there body, witch in turn, adds massive amounts of strength to the absurd amount they already have. While they are strong, they are very prone to being fooled, and will always stop to flex at their opponent, showing off their massive gains.
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