Armor Class
16
(natural armor)
Hit Points
12
(5d4)
Speed
0 ft., Fly 50 ft.
STR
16
(+3)
DEX
14
(+2)
CON
11
(+0)
INT
2
(-4)
WIS
5
(-3)
CHA
2
(-4)
Saving Throws
DEX +4
Damage Immunities
Poison, Psychic
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The Sowrd is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the Sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Actions
Sword Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d6+3) Lightning damage.
Comments