Gargantuan Construct, Unaligned
Armor Class 22 Natural
Hit Points 260 (2d20)
Speed 100 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Immunities Cold, Fire, Poison, Psychic
Senses Passive Perception 1
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Crushing Wheels. The Demon Grinder can move through the space of any Large or smaller creature. When it does, the creature must succeed on a DC 11 Dexterity saving throw or take 22(4d10) bludgeoning damage and be knocked prone. If the creature was already prone, it takes an extra 22(4d10) bludgeoning damage. This trait can't be used against a particular creature more than once each turn.

Prone Deficiency. If the Demon Grinder rolls over and falls prone, it can't right itself and is incapacitated until flipped upright.

Magic Weapons. The Demon Grinder's weapon attacks are magical.

Canian Armor. The infernal iron used to make the vehicle was mined on Cania, the coldest layer of the Nine Hells. An infernal war machine with Canian armor has an Armor Class of 22 + its Dexterity modifier. While the vehicle is not moving, attack rolls made against it have advantage. The infernal war machine also has immunity to cold damage in addition to its other damage immunities, and it’s immune to the effects of extreme cold.

 

Actions

Action Stations

Helm (Requires 1 Crew and Grants Three-Quarters Cover). Drive and steer the Demon Grinder.

Chomper (Requires 1 Crew and Grants Half Cover). Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 25(6d6+4) Piercing damage.

X2 Avernus Blockchain. Ranged Weapon Attack: +7 to hit, range 30 ft., one target. Hit: 17 (3d8 + 3) piercing damage and the target is grappled. Using a bonus action you can push the block and chain out of the vehicle. A target grappled by the blockchain immediately takes 2d8 piercing damage and is stuck to the blockchain until they pull the harpoon free (Escape DC 14) or break the chain. If the target is a vehicle, they take an additional 1d8 piercing damage and must roll on the mishap table. A chain has an AC of 19 and 10 hit points. It can be burst with a successful DC 20 Strength check.

Wrecking Ball (Requires 1 Crew and Grants Half Cover). Melee Weapon Attack: +9 to hit, reach 15ft., one target. Hit: 40(8d8+4) Bludgeoning damage. Double the damage if the target is an object or a structure.

Description

Creature Capacity 8 Medium creatures

Cargo Capacity 1 Ton.

(damage threshold 16, mishap threshold 26)

 

IbexeDustwing

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