Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 15 (studded leather armor)
Hit Points 94 (10d10 + 20)
Speed 30 ft.
STR
17 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Skills Athletics +6, Intimidation +3
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Pack Tactics. The bruiser has advantage on an attack roll against a creature if at least one of the bruiser's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The bruiser makes two melee attacks.

Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 3) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 5 (1d10 + 3) piercing damage.

Description

Bruisers are the hired help of ne'er-do-wells, the wealthy and anyone else willing to hire unscrupulous help.  Loyal to coin, and experienced in combat, these mercenaries will take on pretty much any job.

Monster Tags: NPC

Habitat: Urban

RogarGreycastle

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