Armor Class
15
(studded leather armor)
Hit Points
94
(10d10 + 20)
Speed
30 ft.
STR
17
(+3)
DEX
16
(+3)
CON
14
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
11
(+0)
Skills
Athletics +6, Intimidation +3
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Pack Tactics. The bruiser has advantage on an attack roll against a creature if at least one of the bruiser's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The bruiser makes two melee attacks.
Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 3) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 5 (1d10 + 3) piercing damage.
Description
Bruisers are the hired help of ne'er-do-wells, the wealthy and anyone else willing to hire unscrupulous help. Loyal to coin, and experienced in combat, these mercenaries will take on pretty much any job.
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