Special Trait Name. Air Telepathy
Action Name. Sky Strikes; Beak attack
Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 10ft., 1 target. Hit: 2 (3d6 + 6) [force] damage.
Action Ranged Attack. RangedWeapon Attack: +8 to hit, range 60/180 ft., 1target. Hit: 1 (4d8 + 8) [piercing] damage.
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A flying turtle that soars through the sky's elegantly now knowing what it feels like to be strong enough to protect itself and its new kin.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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