Huge Beast, Neutral Good
Armor Class 19
Hit Points 135 (10d20 + 35)
Speed 60 ft., Walk 5 ft., Burrow 10 ft. 10ft untill reaches 20 feet in ground, then grows spectral wings and floats back up.
STR
14 (+2)
DEX
20 (+5)
CON
12 (+1)
INT
16 (+3)
WIS
16 (+3)
CHA
10 (+0)
Senses Passive Perception 18
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Air Telepathy

 

Actions

Action Name. Sky Strikes; Beak attack

Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 10ft., 1 target. Hit: 2 (3d6 + 6) [force] damage. 

Action Ranged Attack. RangedWeapon Attack: +8 to hit, range 60/180 ft., 1target. Hit: 1 (4d8 + 8) [piercing] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

 A flying turtle that soars through the sky's elegantly now knowing what it feels like to be strong enough to protect itself and its new kin.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ZiftyPanda

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