Medium Undead (Human), Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Vulnerabilities Cold
Damage Resistances Psychic
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Ash Puff. The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.

Actions

Claw Slash: +1 to hit, 2d4 Slashing + Fire. 

 

 

Bonus Actions

Grapple: The Undead will lunge forwards, grabbing onto a creature within 5 feet of them. Creatures affected by the grapple must make a STR saving throw against the roll of the Undead, If the creature fails the roll, they are grappled and will take 1d4 fire damage each round they stay grappled.

Description

Undead, made of charred flesh and ash, who were the unfortunate victims of the great cataclysm. The magical energy released from the mountains has caused them to rise once more.

Monster Tags: undead

Habitat: Urban

Echo_Dot9

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