Small Beast, Unaligned
Armor Class 11
Hit Points 5 (2d6 - 2)
Speed 30 ft.
STR
6 (-2)
DEX
14 (+2)
CON
10 (+0)
INT
2 (-4)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +2, Stealth +4
Damage Immunities Fire
Senses Passive Perception 12
Languages understands the languages of its trainer but cannot speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Flaming Tail. The Charmander has a small, flaming tail that it can use to light its surroundings and create warmth. As an action, the Charmander can wag its tail, causing bright light to fill a 5-foot radius and dim light for an additional 5 feet. The light lasts for 1 hour or until the Charmander dims it.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6+2) piercing damage.

Scratch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6+2) slashing damage.

Ember. Ranged Spell Attack: +4 to hit, range 15 ft., one target. Hit: 6 (1d10+2) fire damage.

Description

Charmander is a small, reptilian creature with a flame burning at the tip of its short and pointed tail. It has a red-orange body with a yellow underbelly. It is a curious and playful creature that is often found exploring its surroundings and practicing its flaming tail attack. It is highly dependent on its flame, and if it goes out, the Charmander will become weak and sluggish.

Mr_Blimp

Comments

Posts Quoted:
Reply
Clear All Quotes