Brave. The knight has advantage on saving throws against being frightened.
Spellcasting. The Aurora Knight is a 7th-level halfcaster. Its spellcasting ability is Wisdom (spell save DC 14, +5 to hit with spell attacks). The Aurora Knight has the following wizard spells prepared:
Cantrips (at will): light, mage hand, shocking grasp
1st level (3 slots): detect magic, Searing Smite, Shield of Faith*, Cure wounds
2nd level (2 slots): Lesser Restoration, Find Steed, Misty Step
Arcane Smite. The Aurora Knight can ad 1d8 Force damage to a melee attack per level of spell slot used.
Multiattack. The knight makes two melee or ranged attacks.
Auroran light. melee Weapon Attack: +5 to hit,one target. Hit: 5 (1d8+5) Radiant damage.
Long bow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 5 (1d8+5) piercing damage.
Description
Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.
Previous Versions
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