Medium Humanoid (Elf), Chaotic Neutral
Armor Class 12 Natural Armor
Hit Points 128 (14d10 + 46)
Speed 30 ft., Fly 10 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws INT +6, WIS +4
Skills Perception +8
Condition Immunities Charmed, Paralyzed, Petrified
Senses Passive Perception 14
Languages Common, Sylvan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Innate Magic. Cavea can cast Magic Missile at-will, without expending a spell-slot. If Cavea upcasts the spell, she has to expend a spell-slot as usual.

Spellcasting. Cavea is a 9th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 15, +6 to hit with spell attacks). Cavea has the following Wizard spells prepared:
Cantrips (at will): Gust, Mold Earth, Create Bonfire, Fire Bolt
1st level (4 slots): Magic Missile, Fog Cloud, Grease, Shield
2nd level (3 slots): Invisibility, Vortex Warp, Kinetic Jaunt
3rd level (3 slots): Counterspell, Fly, Fireball
4th level (3 slots): Dimension Door, Evard's Black Tentacles, Hallucinatory Terrain
5th level (1 slot): Cloudkill 

Actions

Multiattack. Cavea makes two staff attacks.

Staff. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 4) bludgeoning damage. 

Bonus Actions

Transposition (Recharge 5-6). Cavea teleports up to 60 feet to an unoccupied space she can see.

Description

Cavea is a conjuration wizard, possessed by her mysterious inner spirit.

Previous Versions

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12/10/2022 2:57:20 PM
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GuyWhoPlaysDND

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