Large Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 49 (8d10 + 6)
Speed 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
13 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +6
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility The rig is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rig must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

Crew The has a cockpit which may be occupied by a medium or small creature with vehicle, land proficiency. Creatures in the cockpit have full cover and immune to effects which require the target to breath, such as stinking cloud. If the cockpit is unoccupied at any time, the rig falls unconscious

Actions

Rail Gun. Range Weapon Attack: +8 to hit, Range 30/120ft., one to three targets. Hit:  (3d6 + 6) piercing damage. On a hit, if a second creature is in a space that is in a straight line behind the first target within close range, make another Rail Gun attack against that creature, dealing (2d6 + 4) piercing damage on a hit. On a hit, if a third creature is in a space that is in a straight line behind the second target within close range, make another Rail gun attack against that creature, dealing (1d6 + 2) piercing damage.

Concussion Missile (Recharge 6). The rig fires a bolt at a point within 90 feet which explodes with magical concussive force. Each creature within a 15 foot radius of that point takes 10 (3d6) force damage on a failed save, or half as much damage on a successful one. Flying targets have disadvantage on the saving throw.

Reactions

Intercept Attack (Defender Variant). In response to another creature within 5 feet of it being hit by an attack roll, the stone defender gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the rig must be able to see the creature and the attacker.

Detect life. (Detector Variant). At the start of a creature's turn, the rig uses its sensor equipment to detect the exact location of all creatures, excluding undead and constructs, within 30 feet. For the duration of that creature's turn, the rig and all its allies can see all these creatures, regardless of darkness, cover, or invisibility. Creatures still benefit from cover.

Bulkhead1948

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