Armor Class
10
(Natural armor)
Hit Points
154
(14d12 + 75)
Speed
45 ft.
STR
14
(+2)
DEX
14
(+2)
CON
10
(+0)
INT
18
(+4)
WIS
16
(+3)
CHA
12
(+1)
Saving Throws
INT +8, WIS +7
Skills
Arcana +4
Damage Resistances
Force, Necrotic, Radiant
Damage Immunities
Psychic
Condition Immunities
Charmed, Exhaustion, Frightened
Senses
Truesight, Passive Perception 16
Languages
All
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Psychokinesis. The Arcane can move any object up to 1 ton with its mind.
Concentration healing. When left alone the Arcane can heal 1d12 per turn.
Spellcasting. The Arcane is a 10-level spellcaster. Its spellcasting ability is intelligence (spell save DC 18, +4 to hit with spell attacks). The Arcane has following Wizard spells prepared:
- 1st level (4 slots): Shield, Protection from evil and good
- 2nd level (3 slots): See invisibility, Shatter
- 3rd level (3 slots): Counter spell, Fireball
- 4th level (3 slots): Fire shield, Private sanctum
- 5th level (2 slots): Conjure elemental
Actions
Multiattack. The Arcane can attack and cast one spell in one turn.
Arcane blast. Ranged Magic Attack: +2 to hit, range 10/100 ft., 1 target. Hit: (2d6 + 3) Force damage.
Description
A titan like creature with white robes that also have sky blue skin and small human life eyes.
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