Medium Beast, Neutral
Armor Class 16 Natural Armor
Hit Points 98 (16d12 + 2)
Speed 40 ft.
STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
1 (-5)
WIS
10 (+0)
CHA
4 (-3)
Damage Resistances Poison
Condition Immunities Poisoned
Senses Darkvision 30 ft., Passive Perception 16
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Water Breathing. The shark can breathe only underwater.

Soft Underbelly. If the shark is flipped over, it becomes incapacitated and takes double damage for one round.

Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d10) piercing damage.

Habitat: Underwater

NOTVAL1D

Comments

Posts Quoted:
Reply
Clear All Quotes