Armor Class
17
Train
Hit Points
100
(3d6 + 4)
Speed
STR
15
(+2)
DEX
1
(-5)
CON
1
(-5)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Saving Throws
STR +7
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Passive Perception 1
Languages
Train noises
Challenge
15 (13,000 XP)
Proficiency Bonus
+5
Traits
Self Preservation. when he gets to low HP he will retreat
Actions
Train Horn. Charles activates his horn alerting nearby beings of his presence
Spider swipe. Charles swings one of his eight spider legs at you dealing 2d8 Slashing damage
Bonus Actions
He don’t got any
Reactions
Run. He runs from the fight
Description
He’s half train Half Giga-Spider from hell
Comments