Medium Humanoid (Any Race), Unaligned
Armor Class 12 Natural Armor
Hit Points 10 (1d8 + 6)
Speed 30 ft., swim 30 ft.
STR
12 (+1)
DEX
11 (+0)
CON
10 (+0)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)
Condition Immunities Charmed, Exhaustion
Senses Passive Perception 10
Languages Deep Speech
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Enslaved: The Mind Slave has to obey the commands of the aboleth that it serves.

Amphibious: The Mind Slave can breathe air and water.

Actions

Slam: Melee Weapon Attack: +3 to hit, range 5ft., one target. Hit 6(1d6+3) bludgeoning damage.

Description

Aboleth Mind Slaves are the main workforce within the Aboleth empire. They have to obey the commands of the Aboleth they choose, but they are conscious of there enslavement. Although they have to obey the Aboleth's commands, they may not want to. Mind Slaves are kept in line by the overseers, who use fear and brutality to make sure the slaves cannot break free of the charm. If the Aboleth commanding the slaves dies, the slaves are free. If the overseer of a group of slaves dies, they will start to break free of the charm, and will break free unless the Aboleth or another Overseer comes along to ensure the slaves do not escape. 

Monster Tags: NPC

Habitat: Underwater

frozenjack

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