Armor Class
12
Natural
Hit Points
22
(5d8)
Speed
30 ft., Burrow 20 ft.
STR
12
(+1)
DEX
10
(+0)
CON
15
(+2)
INT
4
(-3)
WIS
4
(-3)
CHA
1
(-5)
Saving Throws
CON +4
Damage Vulnerabilities
Radiant
Damage Resistances
Poison
Damage Immunities
Necrotic
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common Language(s) of master
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
(I guess this would go here?)
The beta variant gets +2 to STR.
The Alpha variant gets +4 to STR and + 10 ft to both movement types.
Actions
Claws: Attacks with claws when unarmed for 2D4 + 1/2 Str /P
Attack with weapon: Attacks with whatever melee weapon they are given as if they are proficient with it.
Description
A starved looking humanoid corpse.
never alone they always follow their necromancer masters (they only exist when created by necromancers)
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